![]() ![]() Monetization aside - that's not a given or trivial feat. They made a heavily polished game with really great production values and gameplay that people want to play. I mean, that said, I think it's entirely possible, if not likely, that this game breaks even on dev + marketing costs before the end of this year. Mobile games - always riding that knife's edge. Of course, by that point, it'll be off the featured lists, with much less word of mouth and press attention, and all that too (does that help or hurt?). If it ends up settling around there, it'll take around 2 years to reach that milestone. On the other hand, it seems the game made 14m its first week. If it sustains this pace, then the game will bring in over $1b in revenue after a year and a half, which would be pretty significant. Either way, the game is going to be heavily advertised. And if anything, it's made a lot of other people aware of a game they may not have been following. But a lot of that is driven by memes from people who were never going to play the game anyway. The narrative around the game right now is pretty bad, overall. ![]() The real question is whether or not Diablo can sustain this. No reason to assume it's off by an order of magnitude or anything. That said, it seems fairly in line with other big IP mobile game launches, so it's certainly plausible in all ways. Is there missing information, one way or the other. Click to shrink.Yea, that's the piece we're not addressing here. ![]()
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